Here in ems differ only for excel enthusiasts. In POE Items matter, and items are diverse. Even in D3 there is more replayablility because of the classes, and even the story telling parts in d3 are slightly different depending on the class you choose (like the witch after finishing the demon in the prison for example -)) (And with that i mean the comments and stupid things they say when you go through the world of poe. That can be minimized by using passive skill nodes, but even down to 5 seconds this is unusable.Įven if you don't like the amount of skills and size and possibilites of the skill tree as a casual gamer, there are at least 6 classes in poe, with different. But you will mostly only use your standard attack, because the skills have resource cost that can only be gained by standard attacks, and most of em have timers in return. Complicated means hundreds of hours of replayability, you can test all possible/impossible/stupid combinations, tons of items that fit/don't fit/ just look silly together, etc.
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